The MWGrid project centres on agents representing all the members of the army. The commander, through to the lowliest servant, occupy part of an military structure with one clear goal; to arrive at a destination in a fit state to win a battle... [Read More]
Agent-Based Modelling of Mesolithic Society
In view of the greater need to map Doggerland, including the survival and settlement patterns of early hunter-gatherer communities, a pilot study for testing agents as virtual humans is being conducted... [Read More]
Wooden Henge
The area around Stonehenge may appear unique but the interpretative issues here are common to many archaeological landscapes. Emerging over millennia the countryside is a four-dimensional puzzle in which spatial relations of monuments (in Cartesian terms) must be merged with archaeological time (interpretative periods – Neolithic, Bronze Age) and personal time (measured by the scale and spatial relationship of monuments)... [Read More]
Geldeston Excavation, Laser Scanning and Real-Time Virtual Environment
During the summer of 2011 Birmingham Archaeo-Environmental as part of the IAA undertook a student training excavation at Geldeston, Norfolk. The site, defined as a post alignment, had previously been identified during a Halcrow-BESL initiative of flood alleviation works on behalf of the Environment Agency... [Read More]
Sacred and Profane - Treasures of Ancient Egypt - The Eton Myers Collection
The Myers Eton College Collection of Egyptian Antiquities is not only one of the most stunning assemblages of ancient Egyptian decorative art worldwide, but also a window into the distant world of travellers in 19th-century Egypt and the Middle East.... [Read More]